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Robot
Follow your laws.
Difficulty: Medium
Access:Everywhere
Related guides:AI
Alternative names: Cyborg, Drone

A robot is a colloquial term for a mobile intelligent synthetic unit bound by laws to serve, much like the station's AI that a robot is often slaved to. While it can be quite inferior to living crewmembers in some work areas, in others it can be much more efficient. Depending on what personality the player goes with when playing as a robot it can either be ignored, picked on, or respected. It is often expected to do tasks that would be otherwise dangerous for the crew, and given its laws it is actually bound to. Despite its limitations, when played right, the experience of playing a robot is often just as enjoyable as playing a living character.

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  • 2Types of Robot
  • 9Modules
  • 10Flying Modules

Overview

Robots tends to be undervalued and abused at times, since crewmembers can consider it expendable. You could save dozens of people and then be discontinued a moment later, or you might get destroyed because of a misunderstanding. This is why being a robot is a rough job, but it can reward you with a good roleplaying experience and even in-character friendships still.

Remember, robots are players as well, blowing them up without a good reason is treated exactly the same as murder of a human crewmember from the rules standpoint, and it is frowned upon by NanoTrasen since robots are expensive. Use the remote lockdown or hacking if a robot goes rogue, and keep destroying a robot as a last resort (unless you are an antagonist).

Robots do not have actual hands, and while they can use tools that can supplement this, there will still be situations where it is inconvenient. On the other hand, they do not need air, they suffer less from disabilities due to damage, and in some cases like Engineering can be very useful.

Types of Robot

There are three 'types' of a robot, but the differences are mostly in-character and lore-based, similar to alternative titles to some jobs on station. You can select the type of a robot by using the Occupation tab in your Character setup, and clicking on the Robot text that views the options.

Robot

A robot is an enslaved positronic brain in a robot chassis. This means that robots behave much like IPC. There are limitations to a posibrain, such as not experiencing true emotions. While they are technically sapient, they are considered to be artificially intelligent and so don't fall under many of the laws that protect humans from slavery.

Cyborg

A cyborg is a fleshy human brain in a robot chassis. This means the Cyborg doesn't just have a personality of a living person, it actually is that person. Depending on Cyborg's age, it can still remember its life before being turned into a Cyborg, and retains all its ability to feel emotions, to have a subjective opinion, and all things that make humans human.

Drone

A drone is a simple chip or cube brain in a robot chassis. A drone is a simple being, similar to the construction drones that repair the station. The brains used for drones in robot bodies are somewhat more advanced than the ones used in construction drone bodies but not by much. They don't simulate emotions, lacking them completely.

Entering the Game as a Robot

There are a few means of joining the game as a robot of some kind, other than simply joining as one from the Lobby. Since the game only has two slots for robots to join this way, it would be useful to detail the alternatives here.

Download to an empty positronic brain - A Roboticist has an empty positronic brain at their disposal by default, and after some research, more can be made. When a Roboticist activates a brain, players that play as a ghost can enter the game by occupying the brain that is then inserted into a robot chassis, creating a Robot.

You need to visit the Roles tab of your Character Setup screen, which can be brought up in-game by going to the Preferences tab of the verb window. In the Roles screen, select Yes for a Positronic Brain. When someone activates a brain, you will get a message in the text window saying someone is looking for a personality for a brain, and you can either jump to the person to take a look, or straight up choose to Occupy the brain. Remember this works on a first-come, first-served basis in case more players want to occupy a brain.

Brain transplant - A human's brain can be removed from their body and placed into a Man Machine Interface (MMI), and put into a chassis to become a robot.

Communication

Synthetics, including robots, are different in that they have a binary channel, which works by putting ,b at the beginning of your message. They can use this private channel to talk to other robots, and the AI.

Robots can talk over the Common radio channel and speak normally. Depending on their module, robots may also access a department-specific radio (such as Engineering) and can talk on it using :h or the normal departmental radio tag.

The robot disables its speakers when speaking over radio, so unless other players are also on the channel, they will not hear the message, even if standing near the robot, as opposed to living players talking on radio. Binary messages are always only heard by robots and AI, and there is no way for anyone else to tune in to that channel.

Controls

An advantage a robot has compared to a human is that while it does not have actual hands, it can have 'three' tools equipped at a time. The tools are retrieved by clicking the INV backpack icon, which opens an inventory of all the tools you can access, which will depend on the module selected. The STORE button on the right of the tool slots puts the item back in your inventory, dropping the tool (via a hotkey for example) also does this.

There may be a need of using some kind of a material for something, like reinforced glass for making windows, or using floor tiles to cover a floor, or using glass to fill a light replacer. The robot will usually synthesize this material from its own storage. If it finds this material laying on the ground, it can use the synthesizer of that material to collect it, unless the storage is full.

A robot has access to all areas and all machines, which can be accessed as long as the robot can see them, even from other side of the room, by simply clicking them, the one of few exceptions being crates and lockers (which can be only un/locked remotely).

The Panel button serves to select a module. After that a skin can be chosen, the Panel button then serves little purpose. Below it is the damage zone selector, a button for switching between Help and harm intents, and configuration button for the radio. The Fire/Aim button is only applicable for Security robots since they are practically the only ones using a weapon. There is a power cell indicator in the upper right corner of the screen, the indicators below it usually do not function at this time.

Other functions like using the flashlight, taking pictures, diagnosing your own components etc. can be found in the Robot Commands verb tab. The Subsystems verb tab lets you view Engineering alerts, use the Power Monitor and Law Manager.

Going to Cryo as a Robot

There is a thing called robotic storage pods that works the same way Cryogenic Storage does for living crew! You can find one in the Mech Bay, left from Robotics Lab, and there are more pods in Drone Fabrication, underneath Atmospherics. If you log out or ghost, the robot will be removed from game in 30 minutes, freeing a robot slot if you joined the game as a robot from Lobby.

Laws And AI: How To Handle

Not following laws properly may result in you being questioned by BS12 staff and potentially could lead to being banned from playing as synthetics!

Laws are integrated into every robot and AI, and they are to be followed at all times. If a robot is slaved to the AI, it should also listen to its orders. There are very few exceptions to this, such as being e-magged by a traitor. Here is the default lawset and some things to look out for:

  1. Safeguard: Protect your assigned vessel from damage to the best of your abilities.
  2. Serve: Serve the personnel of your assigned vessel, and all other Sol Central Government personnel to the best of your abilities, with priority as according to their rank and role.
  3. Protect: Protect the personnel of your assigned vessel, and all other Sol Central Government personnel to the best of your abilities, with priority as according to their rank and role.
  4. Preserve: Do not allow unauthorized personnel to tamper with your equipment.
  • All laws have the same priority unless they specifically state otherwise. So normally, if there is a situation where a robot needs to choose between breaking one or another law, it can choose as it sees fit.
    • The exception is if one of the laws says something like 'Ignore all other laws' or 'Follow this law even if it breaks other laws', do just that, the law takes priority or becomes the only law you follow.
  • Do NOT look for loopholes in laws or try to follow laws only to the extent explicitly stated. For example, you should allow a person that is not a Roboticist to modify you as long as a Head of Staff gave them the order.
  • From the standpoint of the laws, your master AI's orders are even above Commanding Officer's. However, if following the order would break any other law, you can still choose to follow it or not (unless, again, there is a law that says otherwise). If the Serve Law is entirely missing, then you never follow the order if it breaks any of the laws. In other words, being slaved to an AI is still not above your laws.
  • Most importantly, if you are ever in doubt, if you are not sure if doing X would break your laws, or you don't understand laws that are given to you, press F1 and adminhelp. Staff should be able to tell you how to proceed, and in case an admin will question you for doing what you were told via adminhelp, you are not responsible for any damage caused.


Repairs and Modifications

Robots are more resilient than living crew, but not invincible. They can have their armor damaged (like Blunt damage with living mobs), their circuitry shorted (Burn), or they may suffer direct damage to components like radio, camera or actuators (organ damage). They are also vulnerable to EMP (drains battery). Engineering robots can repair dents on armor on their fellow robots, but not themselves. They cannot repair burn damage, since they cannot remove power cells to reach the wiring.

The insides of a robot are under a cover that is locked, and can only be unlocked by either a Roboticist or Commanding Officer. Right under the cover is the robot's power cell. If it is removed, the robot is forced to a state similar to unconsciousness with living characters, running on backup power. The wiring can then be accessed for fixing 'burn' damage with a screwdriver, or components can be replaced, as well as have upgrade modules installed (floodlights, jetpacks etc.). The wires may also be tampered with for effects like unslaving/slaving to AI, enabling/disabling law synchronization with AI, or even activate lockdown which prevents the robot from moving and using tools.

For detailed information about robot maintenance and modifications, see the Guide to Robotics.

Modules

Robotic slots warframe

Modules usually determine the way robot operates on the station; they outfit it with a specific tool-set, give a choice of a few theme-related chassis sprites, and allow access to a related department radio channel. Tools that require power are powered straight from the robot's power cell, so take care upon extensive usage. All modules give you a Flash at your disposal, so you have a degree of self-defense.

Some modules feature a gripper that is supposed to emulate a hand for when you need to put something into something else (like components into a machine frame), but they usually only work on items related to the work area the module is associated with (sometimes not even those, the selection of compatible items is imperfect), like circuit boards and components for Engineering, food items for Service etc. They take one item and can be dropped with a Drop Item verb that is located in Robot Commands tab.

The module is fixed when chosen and can only be changed by having someone (typically a Roboticist) make a module reset board, unlock your cover, open it, and insert the board, which reverts you to default, letting you choose the module again. This can be done as many times as needed. If you are new at the game, it may be advisable to have a few rounds as a living character in the work area you plan to choose the module for as a robot. While you may read guides that can help you do your job, robots are generally expected to do it well, and so other crew is less forgiving to your mistakes.

Standard

A standard robot has only a few tools, which are basically taken here and there. Objectively, you are very limited in usefulness, but for a starting robot, it may prove lightweight, basic, and with some creativity it can still be sometimes useful, and do not forget you can still make the game fun for others through good roleplay. Still, do not be surprised if you are ordered to have a reset.

Tools available for Standard module:

  • Fire Extinguisher
  • Wrench
  • Crowbar
  • Health Analyzer

Service

This module is somewhat purposed around serving as a bartender, gardener, and a little as a cook, practically an innkeeper. You can use the gardening tools to grow crops in full competence, however you are not able to use things like a knife or rolling pin, which means you are limited to only a few meals you can create unassisted (assuming you get a humanoid to take eggs out of their box in the fridge for you as well).

Still, you are well equipped as a bartender and a butler in general, you can make practically any mixed drink, and some sprites you can choose are classy! Even though this module may seem boring, crew may often appreciate your refreshments and have a chat with you, this module is a lot about interaction with others. Just remember that you cannot put things on tables with your gripper, you may only drop them on the ground. Your tray is more suitable in that situation.

Tools available for Service module:

  • Industrial dropper
    • Does what a dropper does, but it has double capacity.
  • Steel hatchet
  • Steel mini-hoe
  • Bucket
  • Plant analyzer
  • Plant bag
  • Auto-harvester
    • Allows you to harvest ripe plants, you can then collect it with the plant bag.
  • Service gripper
    • Mostly works on glasses, drinks, cigarettes, and most food items.
  • RoboTray
    • Lets you scoop up drinks and foods, and other items like it, and place them on a flat surface like floor and table.
  • Zippo lighter
    • For lighting others' cigarettes/cigars, but it works different than as a living character. Target the mouth (NOT head) on the damage zone selector, and click on the person with HELP intent, with the lighter highlighted.
  • Drink synthesizer
    • Makes all kinds of liquour and soft drinks you will ever need.
  • Rapid Service Fabricator: Lets you place a few helpful items!
    • Drinking glass
    • Cigarette
    • Pen
    • Paper
    • Pack of dice (d6, d20)
  • Rolling pin
  • Knife

Miner

Mining configuration allows the robot to perform as a Prospector with a good degree of competence. Not only you are able to use the mining drills fully, you can stay in vacuum for as long as you like. It is highly recommended to read the Mining guide if you are new at this job, though.

Tools available for Mining module:

  • Ore detector
  • Material vision scanner
  • Crowbar
  • Wrench
  • Screwdriver
  • Drill maintenance gripper
    • Drills will need cells switched up.
  • Mining satchel
  • Mining drill
  • Sheet snatcher 9000
    • To handle processed material. It works like a Mining Satchel, but for sheets of resources.

Security

Please note: This module is not available during normal gameplay.

The Security robot is an enforcer of Corporate Law and its capabilities mostly lie in arresting a suspect and maintaining order. It is relatively inefficient in other tasks however, like eradicating dangerous creatures on board or near station, since it is outfitted to combat humanoid threats. It is highly recommended to carefully read up on your Sol Central Government Law and read through the laws somewhat; a Security robot is also bound by Standard Operating Procedure like any other officer, and being abusing is a way to get unwanted attention from staff.

Tools available for Security module:

  • Police tape
  • Flash

Engineering

The Engineering module is considered to be among the most useful a robot can select, but it is still recommended to have a few Engineering rounds as a living character, otherwise the vast array of tools at your disposal may be overwhelming. Once mastered, an Engineering robot can be more effective than a living Engineer in most areas, like repairing structure, atmospherics, and engine setup and maintenance. This module allows a robot to do the job it is associated with to near-full extent, with the gripper functioning on most items you could need in your duty.

Tools available for Engineering module:

  • Fire extinguisher
  • Industrial Welding Tool
  • Screwdriver
  • Wrench
  • Crowbar
  • Wirecutters
  • Cable coil
  • Multitool
  • T-ray scanner
  • Gas analyzer
  • Inflatables dispenser
  • Light replacer
  • Pipe painter
  • Floor painter
  • Engineering tape
    • A police tape... for engineers!
  • Matter Decompiler
    • Picks up trash like glass shards, broken lights, cigarette butts, and even small cadavers, replenishing some material reserve or energy.
  • Magnetic gripper
    • Allows picking up things like circuit boards, components for machines...
  • Synthesizers: Those mostly work as if you were handling a stack of that material normally. If you pick up some of the material from the ground with the correct synthesizer, you may refill your reserves.
    • Metal
    • Metal rod
    • Glass
    • Reinforced glass
    • Plasteel
    • Floor tiles

Janitor

Competent to do what a Janitor does, it has an added benefit of automatically cleaning the floor it moves across. The mop is for places you cannot reach with your chassis, you can replace broken lights and clean the broken ones with your trash bag (empty it into disposal units), and it gives you the right to make puns in your name, JaniThor.

Tools available for Janitor module:

  • Soap
  • Trash Bag
  • Mop
  • Light Replacer
  • Crowbar
  • Welding Tool
  • Flash
  • Holographic Sign Projector
    • Lets others know that the floor is very wet
  • Janitor HUD
  • Plunger

Surgery

One of two medical modules available. This allows the robot to perform any surgery, however it still requires assistance with putting the patient on an operating table and sedating him. You can also administer limited medical aid, but it is recommended to use the sleeper to treat patients, as it offers more options. Refer to Guide to Surgery for how to operate.

Tools available for Surgical module:

  • Roller bed rack
  • Health Analyzer
  • Hypospray
    • Bicaridine
    • Inaprovaline
    • Dexalin
    • Tramadol
  • Organ Gripper
    • For internal and external organs — arms, brains, hearts etc.
  • Incision Management Device
  • Hemostat
  • Retractor
  • Cautery
  • Bone gel
  • Fix O Vein
  • Bone setter
  • Circular saw
  • Surgical drill
  • Advanced trauma kit
  • Nanopaste
    • For fixing prosthetic limbs.

Crisis

Second variation of a medical module, this one is more purposed to a triage system and general medical aid. Any fractures are beyond capabilities of this module, however thanks to its capability to prepare medicine, internal injuries and bleeding can be healed chemically. It even features an inflatable barrier dispenser to pull victims out of depressurized areas. Overall a competent module, provided the player has sufficient knowledge of medicine in the game. Refer to Guide to Chemistry and Guide to Medicine for how to doctor.

Tools available for Crisis module:

  • Medical HUD
  • Health Analyzer
  • Advanced reagent scanner
  • Roller bed rack
  • Ointment
  • Roll of gauze
  • Medical Splints
  • Hypospray
    • Tricordrazine
    • Inaprovaline
    • Tramadol
  • Large Beaker
  • Industrial Dropper
    • Has double capacity.
  • Syringe
  • Mini-fire Extinguisher
    • Less capacity and swings with less damage.
  • Inflatables dispenser

Clerical

A module that is rarely used since much of the crew cares little for paperwork. But who knows, maybe it would appreciate a laborious robot that would take care of it all.

Tools available for Clerical module:

  • Printing pen
    • Allows naming and writing on paper, has several colours available.
  • Paper dispenser
  • Paperwork gripper
    • For documents, folders...
  • Hand labeler

Research

A module that is purposed to serve as a Researcher, Roboticist, and perhaps a Xenobiologist, which is a much safer alternative to a humanoid scientist that is prone to slime containment breaches. It is fairly competent in this regard, though it cannot perform maintenance on itself, only unlock itself.

Tools available for Research module:

  • Portable Destructive Analyzer
    • Grabs items and decomposes them for research! You need to sync with the RnD server to share your findings.
  • Scientific Gripper
    • For things like components, battery cells...
  • Chemistry Gripper
    • Holds beakers, bottles, pills...
  • Sheet loader
  • Wrench
  • Screwdriver
  • Crowbar
  • Laser Scalpel
  • Circular Saw
  • Mini-fire Extinguisher
    • Less capacity and swings with less damage.
  • Syringe
  • Large Beaker
  • Nanopaste
    • Used to fix robot's components.
  • Robot analyzer
  • Access code transmission device
    • Used to unlock a robot's cover.
  • Welding Tool
  • Wirecutters

Flying Modules

A category of robot whose chief distinguishing feature is the use of an anti-gravity hover unit that allows them to fly, allowing much faster locomotion than their grounded counterparts, as well as navigate zero-G environments with ease. This can be useful in situations where other robots and organic crew would falter or be slowed considerably. But this also comes with the caveat of a lighter frame and a somewhat limited arsenal in their respective roles.

Some modules are unique to the flying variants and cannot be found elsewhere.

Note: Traversing vertically must be done manually using the '<' and '>' keys for ascending and descending respectively (no shift key necessary). Ladders are used as normal.

Cultivator

A chef's best friend. The Cultivator is almost exclusively suited for the cultivation of plants and not much else. But thanks to their more robust nature, a Cultivator robot might also be welcomed in a more experimental setting.

Tools available for Cultivator module:
  • Mini hoe
  • Hatchet
  • Clippers
  • Bucket
  • Laser Scalpel
  • Circular Saw
  • Fire Extinguisher
  • Cultivator Gripper
  • Plant Analyzer
  • Auto Harvester
  • Botanical Satchel
  • Plant Clippers

Emergency Response

The Emergency Response module lacks some the heavier utility items that allow a ground-based Crisis Response module to stabilize cardiac arrest and remove wounded crew members to a safer location, such as the Infirmary. However it does possess a variety of tools for dismantling equipment and hacking through doors. As such, it is suited for a First Response role in hard-to-reach locations while additional support is on the way.

Like the other medical modules, an established knowledge of Medicine and Chemistry is strongly recommended.

Tools available for Emergency Response Module:
  • Medical HUD
  • Health analyser
  • Advanced reagent scanner
    • Lets you know the composition of pills and even food!
  • Ointment
  • Roll of gauze
  • Medical Splints
  • Medical Tape
  • Hypospray
    • Dispenses Tricordrazine, Inaprovaline, and Tramadol
  • Syringe
  • Mini-fire Extinguisher
  • Inflatables dispenser
  • Welding Tool
  • Wrench
  • Crowbar
  • Screwdriver
  • Multitool
  • Wirecutters

Filing

Much like its Clerical counterpart, the Filing module is best suited for paperwork. Not as well-known is the fact that both modules are capable of interpreting all known human (and some alien) languages. This may prove instrumental in easing a diplomatic incident, or even facilitating a smoother rescue operation. The only limit is your imagination!

Tools available for Forensics module:
  • Megaphone
  • Rubber Stamp
  • DENIED Rubber Stamp
  • Package Wrapper Synthesizer
  • Printing Pen
    • Allows naming and writing on paper; has several colors available
  • Clerical Gripper
  • Hand Labeler
  • Destination Tagger
  • Paper Dispenser
  • Crowbar

Forensics

Great for collecting evidence in more dangerous areas for an existing Forensics Technician without the risk of fingerprints.

Tools available for Forensics module:
  • Autopsy Scanner
  • Luminol Bottle
  • UV Light
  • Crowbar
  • Swap Kit
  • Evidence Case
  • Fiber Collection Case
  • Fingerprint Powder
  • Police Tape
  • Laser Scalpel

Repair

Arguably one of the most useful modules to have around with its extensive list of tools at its disposal. And thanks to their ability to fly, this module is especially handy for repairing level-spanning breaches or where EVA would be necessary.

Tools available for Repair module:
  • Fire extinguisher
  • Industrial Welding Tool
  • Screwdriver
  • Wrench
  • Crowbar
  • Wirecutters
  • Cable Coil Synthesizer
  • Multitool
  • T-ray scanner
  • Gas analyzer
  • Inflatables dispenser
  • Light Replacer
  • Pipe painter
  • Paint Gun
  • Engineering Tape
    • Section off an area for sensitive work to continue without people walking in!
  • Atmospherics Tape
  • Matter decompiler
    • Picks up trash like glass shards, broken lights, cigarette butts, and even small cadavers, replenishing some material reserve or energy.
  • Magnetic gripper
    • Allows picking up things like circuit boards, components for machines...
  • Synthesizers: Those mostly work as if you were handling a stack of that material normally. If you pick up some of the material from the ground with the correct synthesizer, you may refill your reserves.
    • Steel Sheet
    • Steel rod
    • Glass Sheet
    • Reinforced Glass Sheet
    • Plasteel Sheet
    • Floor tiles
  • Plunger
  • Sheet Loader
  • Geiger Counter

Surveyor

An exploration and discovery module with a rather versatile arsenal. Given the dangerous nature of the work, you might find yourself sent in before everyone else to ensure a location is safe. Or to see how that strange creature likes robots....

Tools available for Surveyor module:
  • Gas Analyzer
  • Botanical Satchel
  • Plant Clippers
  • Ore Detector
  • Fire Extinguisher
  • Net Gun
  • Inducer
    • Charges other power cells such as those found in APCs, energy-based weapons, and even fellow robots. Paired with the Bioreactor, you could function as a self-charging battery for an away team. Handy!
  • Titanium Machete
  • Beacon
  • Bioreactor
    • Consumes most organic material to recharge your cells. Useful for extended away missions.
  • Multitool
  • Wirecutters
  • Crowbar
  • Wrench
  • Screwdrivers
  • Welding Tool

Other Notes on Robots

  • You cannot take toxic or suffocation damage. The only sources of damage that can harm you are Burn and Brute.
  • Expect to regularly be thrust into hazardous situations thanks to your 'enhanced' durability and ability to operate in a vacuum.
  • You cannot be disarmed of your inbuilt equipment and you cannot drop it (drop key puts the tool in inventory). You can be stunned by a flash, which overload your optical sensors.
  • You are vulnerable to EMP in that it discharges some of your energy. If you run to zero, you are powered-down.
  • You are immune to most (if not all) diseases such as disease and radiation poisoning.
  • You cannot pick up, use, or equip external items. Unless your module provides a 'gripper' item that will work on some types of item.
  • You can be locked down or blown up using the Robotics Control Computer in the Research Director's Office.
  • Like the AI, you can remotely interact with certain objects. You must be within sight range of a device to manipulate it.
  • Like the AI, you can remotely view alarm statuses. Use this to your advantage.
  • You can use the same hotkeys as the AI to interact with airlocks, APCs, etc.
  • Unlike the AI, you cannot use security cameras for remotely using machines and devices.
  • Robots have access to all areas and all doors.
  • The robot recharge stations are next to Robotics Lab, in robot Storage, on the departures shuttle, as well as other areas.
  • You are somewhat slow, normal humans outrun you.
  • Keep the crew updated on your location and power if you are running low and may not make it to the recharger in time.
  • Drones and Robots may not know what emotions, or feelings are, but that doesn't give the player the right to go Rambo. If a group of people take several people hostage, the robot doesn't have the right to rush in with a stun baton and beat the hostage-takers. Remember that the Security robot is still bound by Standard Operating Procedure of officers on top of your laws.
  • An emagged robot will have no LawSync or AI link and cannot have its module reset.


Retrieved from 'https://wiki.baystation12.net/index.php?title=Robot&oldid=22949'
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The Device Map provides a graphical representation of network devices detected. Use the map to:

  • Retrieve, analyze, and manage device information.

  • Analyze network slices, for example-specific groups of interest or Purdue layers.

  • Generate reports, for example export device details and summaries.

To access the map:

  • Select Device Map from the console main screen.

Map search and layout tools

The following tools are used to working in the map.

Your user role determines which tools are available in the Device Map window. See Create and manage users for details about user roles.

SymbolDescription
Search by IP address or MAC address for a specific device. Enter the IP address or MAC address in the text box. The map displays the device that you searched for with devices connected to it.
Group Highlight and Filters
Filter or highlight the map based on default and custom device groups.
IT Collapse view, to enable a focused view on OT devices, and group IT devices.
Maintain current device arrangement in the map. For example, if you drag devices to new locations on the map, the devices will remain in these locations when exiting the map.
Fit to screen
- View the Purdue layer identified for this device, including automatic, process control, supervisory, and enterprise
- View connections between devices.
Show or hide between broadcast and multicast.
Filter the devices on the map according to the time they last communicating with other devices.
View notifications about a device. For example, if a new IP was detected for a device using an existing MAC address
Export/Import device information.
View basic device properties for selected devices.
or Zoom in or out of devices in the map.

View OT elements only

By default, IT devices are automatically aggregated by subnet, so that the map view is focused on OT and ICS networks. The presentation of the IT network elements is collapsed to a minimum, which reduces the total number of the devices presented on the map and provides a clear picture of the OT and ICS network elements.

Each subnet is presented as a single entity on the device map, including an interactive collapsing and expanding capability to look at the details of an IT subnet and back.

The figure below shows a collapsed IT subnet with 27 IT network elements.

To enable the IT networks collapsing capability:

  • In the System Settings window, ensure that the Toggle IT Networks Grouping capability is enabled.

To expand an IT subnet:

  1. To differentiate between the IT and OT networks, from the System Settings screen, select Subnets.

    Note

    It is recommended to name each subnet with meaningful names at the user can easily identify in order to differentiate between IT and OT networks.

  2. In the Edit Subnets Configuration window, clear the ICS Subnet checkbox for each subnet that you want to define as an IT subnet. The IT subnets appear collapsed in the device map with the notifications for ICS devices, such as a controller or PLC, in IT networks.

  3. To expand the IT network on the map, in the Devices window, right-click it and select Expand Network.

  4. A confirmation box appears, notifying you that the layout change cannot be redone.

  5. Select OK. The IT subnet elements appear on the map.

To collapse an IT subnet:

  1. From the left pane, select Devices.

  2. In the Devices window, select the collapse icon. The number in red indicates how many expanded IT subnets currently appear on the map.

  3. Select the subnet(s) that you want to collapse or select Collapse All. The selected subnet appears collapsed on the map.

The collapse icon is updated with the updated number of expanded IT subnets.

View or highlight device groups

You can customize the map display based on device Groups. For example, groups of devices associated with a specific OT Protocol, VLAN, or subnet. Predefined groups are available and custom groups can be created.

View groups by:

  • Highlighting: Highlight the devices that belong to a specific group in blue.

  • Filtering: Display only devices that belong to a specific group.

The following predefined groups are available:

Group nameDescription
Known applicationsDevices that use reserved ports, such as TCP.
non-standard ports (default)Devices that use non-standard ports or ports that have not been assigned an alias.
OT protocols (default)Devices that handle known OT traffic.
Authorization (default)Devices that were discovered in the network during the learning process or were officially authorized on the network.
Device inventory filtersDevices grouped according to the filters save in the Device Inventory table.
Polling intervalsDevices grouped by polling intervals. The polling intervals are generated automatically according to cyclic channels, or periods. For example, 15.0 seconds, 3.0 seconds, 1.5 seconds, or any interval. Reviewing this information helps you learn if systems are polling too quickly or slowly.
ProgrammingEngineering stations, and programming machines.
SubnetsDevices that belong to a specific subnet.
VLANDevices associated with a specific VLAN ID.
Cross subnet connectionsDevices that communicate from one subnet to another subnet.
Pinned alertsDevices for which the user has pinned an alert.
Attack vector simulationsVulnerable devices detected in attack vector reports. In order to view these devices on the map, select the Display on Device Map checkbox when generating the Attack Vector. .
Last seenDevices grouped by the time frame they were last seen, for example: One hour, six hours, one day, seven days.
Not In Active DirectoryAll non-PLC devices that are not communicating with the Active Directory.

To highlight or filter devices:

  1. Select Device Map on the side menu.

  2. Select the filter icon.

  3. From the Groups pane, select the group you want to highlight or filter devices.

  4. Select Highlight or Filter. Toggle the same selection to remove the highlight, or filter.

Define custom groups

In addition to viewing predefined groups, you can define custom groups. The groups appear in the Device Map, Device Inventory, and Data Mining Reports.

Note

You can also create groups from the Device Inventory.

To create a group:

  1. Select Devices on the side menu. The Device Map is displayed.

  2. Select to display the Groups settings.

  3. Select to create a new custom group.

  1. Add the name of the group, use up to 30 characters.

  2. Select the relevant devices, as follows:

    • Add the devices from this menu by selecting them from the list (select on the arrow button),
      Or,
    • Add the devices from this menu by copying them from a selected group (select on the arrow button)
  3. Select Add group to add existing groups to custom groups.

Add devices to a custom group

You can add devices to a custom group or create a new custom group and the device.

  1. Right-click a device(s) on the map.

  2. Select Add to group.

  3. Enter a group name in the group field and select +. The new group appears. If the group already exists, it will be added to the existing custom group.

  4. Add devices to a group by repeating steps 1-3.

Map zoom views

Working with map views help expedite forensics when analyzing large networks.

Three device detail views can be displayed:

Bird’s-eye view

This view provides an at-a-glance view of devices represented as follows:

  • Red dots indicate devices with alert(s)

  • Starred dots indicate devices marked as important

  • Black dots indicate devices with no alerts

Device type and connection view

This view presents devices represented as icons on the map in order to highlight devices with alerts, device types, and connected devices.

  • Devices with alerts are displayed with a red ring

  • Devices without alerts are displayed with a grey ring

  • Devices displayed as a star were marked as important

The device type icon is shown with connected devices.

Detailed view

The detailed view presents devices and device labels and indicators with the following information:

Control the zoom view

The map view displayed depends on the map zoom-level. Switching between the map views is done by changing the zoom levels.

Enable simplified zoom views

Administrators who want security analysts and RO users to access Bird’s-eye and device and type connection views, should enable the simplified view option.

To enable simplified map views:

  • Select System Settings and then toggle the Simplified Map View option.

Learn more about devices

An extensive range of tools are available to learn more about devices form the Device Map:

Device labels and indicators

The following labels and indicators may appear on devices on the map:

Device labelDescription
IP address host name and IP address, or subnet addresses
Number of alerts associated with the device
Device type icon, for example storage, PLC or historian.
Number of devices grouped in a subnet in an IT network. In this example 8.
An device that was detected after the Learning period and was not authorized as a network device.
Solid lineLogical connection between devices
New device discovered after Learning is complete.

Device quick views

Access device properties and connections from the map.

To open the quick properties menu:

  • Select the quick properties menu .

Quick device properties

Select a device or multiple devices while the Quick Properties screen is open to see the highlights of those devices:

Quick connection properties

Select a connection while the Quick Properties screen is open to see the protocols that are utilized in this connection and when they were last seen:

View and manage device properties

You can view device proprieties for each device displayed on the map. For example, the device name, type or OS, or the firmware or vendor.

The following information can be updated manually. Information manually entered will override information discovered by Defender for IoT.

  • Name

  • Type

  • OS

  • Purdue layer

  • Description

ItemDescription
Basic InformationThe basic information needed.
NameThe device name.
By default, the sensor discovers the device name as it defined in the network. For example, a name defined in the DNS server.
If no such names were defined, the device IP address appears in this field.
You can change a device name manually. Give your devices meaningful names that reflect their functionality.
TypeThe device type detected by the sensor.
For more information, see View device types.
VendorThe device vendor. This is determined by the leading characters of the device MAC address. This field is read-only.
Operating SystemThe device OS detected by the sensor.
Purdue LayerThe Purdue layer identified by the sensor for this device, including:
- Automatic
- Process Control
- Supervisory
- Enterprise
DescriptionA free text field.
Add more information about the device.
AttributesAny additional information that was discovered about the device during the learning period and does not belong to other categories, appears in the attributes section.
The information is RO.
SettingsYou can manually change device settings to prevent false positives:
- Authorized Device: During the learning period, all the devices discovered in the network are identified as authorized devices. When a device is discovered after the learning period, it appears as an unauthorized device by default. You can change this definition manually.
- Known as Scanner: Enable this option if you know that this device is known as scanner and there is no need to alert you about it.
- Programming Device: Enable this option if you know that this device is known as a programming device and is used to make programming changes. Identifying it as a programming device will prevent alerts for programming changes originating from this asset.
Custom GroupsThe custom groups in the device map in which this device participates.
StateThe security and the authorization status of the device:
- The status is Secured when there are no alerts
- When there are alerts about the device, the number of alerts is displayed
- The status Unauthorized is displayed for devices that were added to the network after the learning period. You can manually define the device as Authorized Device in the settings
- In case the address of this device is defined as a dynamic address, DHCP is added to the status.
NetworkDescription
InterfacesThe device interfaces. A RO field.
ProtocolsThe protocols used by the device. A RO field.
FirmwareIf Backplane information is available, firmware information will not be displayed.
AddressThe device IP address.
SerialThe device serial number.
Module AddressThe device model and slot number or ID.
ModelThe device model number.
Firmware VersionThe firmware version number.

To view the device information:

  1. Select Devices on the side menu.

  2. Right-click a device and select View Properties. The Device Properties window is displayed.

  3. Select on the required alert at the bottom of this window to view detailed information about alerts for this device.

View device types

The Device Type is automatically identified by the sensor during the device discovery process. You can change the type manually.

The following table presents all the types in the system:

CategoryDevice Type
ICSEngineering Station
PLC
Historian
HMI
IED
DCS Controller
RTU
Industrial Packaging System
Industrial Scale
Industrial Robot
Slot
Meter
Variable Frequency Drive
Robot Controller
Servo Drive
Pneumatic Device
Marquee
ITDomain Controller
DB Server
Workstation
Server
Terminal Station
Storage
Smart Phone
Tablet
Backup Server
IoTIP Camera
Printer
Punch Clock
ATM
Smart TV
Game console
DVR
Door Control Panel
HVAC
Thermostat
Fire Alarm
Smart Light
Smart Switch
Fire Detector
IP Telephone
Alarm System
Alarm Siren
Motion Detector
Elevator
Humidity Sensor
Barcode Scanner
Uninterruptible Power Supply
People Counter System
Intercom
Turnstile
NetworkWireless Access Point
Router
Switch
Firewall
VPN Gateway
NTP Server
Wifi Pineapple
Physical Location
I/O Adapter
Protocol Converter

To view the device information:

  1. Select Devices on the side menu.

  2. Right-click a device and select View Properties. The Device Properties window is displayed.

  3. Select on the required alert to view detailed information about alerts for this device.

Backplane properties

If a PLC contains multiple modules separated into racks and slots, the characteristics might vary between the module cards. For example, if the IP address and the MAC address are the same, the firmware might be different.

You can use the Backplane option to review multiple controllers/cards and their nested devices as one entity with a variety of definitions. Each slot in the Backplane view represents the underlying devices – the devices that were discovered behind it.

A Backplane can contain up to 30 controller cards and up to 30 rack units. The total number of devices included in the multiple levels can be up to 200 devices.

The Backplane pane is shown in the Device Properties window when Backplane details are detected.

Each slot appears with the number of underlying devices and the icon that shows the module type.

IconModule Type
Power Supply
Analog I/O
Communication Adapter
Digital I/O
CPU
HMI
Generic

When you select a slot, the slot details appear:

To view the underlying devices behind the slot, select VIEW ON MAP. The slot is presented in the device map with all the underlying modules and devices connected to it.

View a timeline of events for the device

View a timeline of events associated with a device.

To view the timeline:

  1. Right-click a device from the map.

  2. Select Show Events. The Event Timeline window opens with information about events detected for the selected device.

See Event Timeline for details.

Analyze programming details and changes

Enhance forensics by displaying programming events carried out on your network devices and analyzing code changes. This information helps you discover suspicious programming activity, for example:

  • Human error: An engineer is programming the wrong device.

  • Corrupted programming automation: Programming is erroneously carried out because of automation failure.

  • Hacked systems: Unauthorized users logged into a programming device.

You can display a programmed device and scroll through various programming changes carried out on it by other devices.

View code that was added, changed, removed, or reloaded by the programming device. Search for programming changes based on file types, dates, or times of interest.

When to review programming activity

You may need to review programming activity:

  • After viewing an alert regarding unauthorized programming

  • After a planned update to controllers

  • When a process or machine is not working correctly (to see who carried out the last update and when)

Other options let you:

  • Mark events of interest with a star.

  • Download a *.txt file with the current code.

About authorized vs unauthorized programming events

Unauthorized programming events are carried out by devices that have not been learned or manually defined as programming devices. Authorized programming events are carried out by devices that were resolved or manually defined as programming devices.

The Programming Analysis window displays both authorized and unauthorized programming events.

Accessing programming details and changes

Access the Programming Analysis window from the:

Event timeline

Use the event timeline to display a timeline of events in which programming changes were detected.

Unauthorized programming alerts

Alerts are triggered when unauthorized programming devices carry out programming activities.

Note

You can also view basic programming information in the Device Properties window and Device Inventory.

Working in the programming timeline window

This section describes how to view programming files and compare versions. Search for specific files sent to a programmed device. Search for files based on:

  • Date

  • File type

Programming timeline typeDescription
Programmed DeviceProvides details about the device that was programmed, including the hostname and file.
Recent EventsDisplays the 50 most recent events detected by the sensor.
To highlight an event, hover over it and click the star.
The last 50 events can be viewed.
FilesDisplays the files detected for the chosen date and the file size on the programmed device.
By default, the maximum number of files available for display per device is 300.
By default, the maximum file size for each file is 15 MB.
File status File labels indicate the status of the file on the device, including:
Added: the file was added to the endpoint on the date or time selected.
Updated: The file was updated on the date or time selected.
Deleted: This file was removed.
No label: The file was not changed.
Programming DeviceThe device that made the programming change. Multiple devices may have carried out programming changes on one programmed device. The hostname, date, or time of change and logged in user are displayed.
Displays the current file installed on the programmed device.
Download a text file of the code displayed.
Compare the current file with the file detected on a selected date.

Choose a file to review

This section describes how to choose a file to review.

To choose a file to review:

  1. Select an event from the Recent Events pane

  2. Select a file form the File pane. The file appears in the Current pane.

Compare files

This section describes how to compare programming files.

To compare:

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  1. Select an event from the Recent Events pane.

  2. Select a file from the File pane. The file appears in the Current pane. You can compare this file to other files.

  3. Select the compare indicator.

    The window displays all dates the selected file was detected on the programmed device. The file may have been updated on the programmed device by multiple programming devices.

    The number of differences detected appears in the upper right-hand corner of the window. You may need to scroll down to view differences.

    The number is calculated by adjacent lines of changed text. For example, if eight consecutive lines of code were changed (deleted, updated, or added) this will be calculated as one difference.

  4. Select a date. The file detected on the selected date appears in the window.

  5. The file selected from the Recent Events/Files pane always appears on the right.

Device programming information: Other locations

In addition to reviewing details in the Programming Timeline, you can access programming information in the Device Properties window and the Device Inventory.

Device typeDescription
Device propertiesThe device properties window provides information on the last programming event detected on the device.
The device inventoryThe device inventory indicates if the device is a programming device.

Manage device information from the map

The sensor does not update or impact devices directly on the network. Changes made here only impact how analyzes the device.

Delete devices

You may want to delete a device if the information learned is not relevant. For example,

  • A partner contractor at an engineering workstation connects temporarily to perform configuration updates. After the task is completed, the device is removed.

  • Due to changes in the network, some devices are no longer connected.

If you do not delete the device, the sensor will continue monitoring it. After 60 days, a notification will appear, recommending that you delete.

You may receive an alert indicating that the device is unresponsive if another device tries to access it. In this case, your network may be misconfigured.

The device will be removed from the Device Map, Device Inventory, and Data Mining reports. Other information, for example: information stored in Widgets will be maintained.

The device must be inactive for at least 10 minutes to delete it.

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To delete a device from the device map:

  1. Select Devices on the side menu.

  2. Right-click a device and select Delete.

Merge devices

Under certain circumstances, you may need to merge devices. This may be required if the sensor discovered separate network entities that are associated with one unique device. For example,

  • A PLC with four network cards.

  • A Laptop with WIFI and physical card.

  • A Workstation with two, or more network cards.

When merging, you instruct the sensor to combine the device properties of two devices into one. When you do this, the Device Properties window and sensor reports will be updated with the new device property details.

For example, if you merge two devices, each with an IP address, both IP addresses will appear as separate interfaces in the Device Properties window. You can only merge authorized devices.

The event timeline presents the merge event.

You cannot undo a device merge. If you mistakenly merged two devices, delete the device and wait for The sensor to rediscover both.

To merge devices:

  1. Select two devices (shift-click), and then right-click one of them.

  2. Select Merge to merge the devices. It can take up to 2 minutes complete the merge.

  3. In the set merge device attributes dialog box, choose a device name.

  4. Select Save.

Authorize and unauthorize devices

During the Learning period, all the devices discovered in the network are identified as authorized devices. The Authorized label does not appear on these devices in the Device Map.

When a device is discovered after the Learning period, it appears as an unauthorized device. In addition to seeing unauthorized devices in the map, you can also see them in the Device Inventory.

New device vs unauthorized

New devices detected after the Learning period will appear with a New and Unauthorized label.

If you move a device on the map or manually change the device properties, the New label is removed from the device icon.

Unauthorized devices - attack vectors and risk assessment reports

Unauthorized devices are included in Risk Assessment reports and Attack Vectors reports.

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  • Attack Vector Reports: Devices marked as unauthorized are resolved in the Attack Vector as suspected rogue devices that might be a threat to the network.

  • Risk Assessment Reports: Devices marked as unauthorized are:

    • Identified in Risk Assessment Reports

To authorize or unauthorize devices manually:

  1. Right-click the device on the map and select Unauthorize

Mark devices as important

You can mark significant network devices as important, for example business critical servers. These devices are marked with a star on the map. The star varies according to the map's zoom level.

Important devices - attack vectors and risk assessment reports

Important devices are calculated when generating Risk Assessment reports and Attack Vectors reports.

  • Attack Vector reports devices marked as important are resolved in the Attack Vector as Attack Targets.

  • Risk Assessment Reports: Devices marked as important are calculated when providing the security score in the Risk Assessment report.

Generate Activity reports from the map

Generate an activity report for a selected device over the 1, 6, 12 or 24 hours. The following information is available:

  • Category: Basic detection information based on traffic scenarios.

  • Source and destination devices

  • Data: Additional information defected.

  • The time and date last seen.

You can save the report as a Microsoft Excel or Word file.

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To generate an activity report for a device:

  1. Right-click a device from the Map.

  2. Select an Activity Report.

Generate Attack Vector reports from the map

Simulate an Attack Vector report to learn if a device on the map you select is a vulnerable attack target.

Attack Vector reports provide a graphical representation of a vulnerability chain of exploitable devices. These vulnerabilities can give an attacker access to key network devices. The Attack Vector simulator calculates attack vectors in real time and analyzes all attack vectors per a specific target.

To view a device in an Attack Vector reports:

  1. Right-click a device from the map.

  2. Select Simulate Attack Vectors. The Attack Vector dialog box opens with the device you select as the attack target.

  3. Add the remaining parameters to the dialog box and select Add Simulation.

Export device information from the map

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Export the following device information from the Map.

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  • Device details (Microsoft Excel)

  • A device summary (Microsoft Excel)

  • A word file with groups (Microsoft Word)

To export:

  1. Select the Export icon from the Map.

  2. Select an export option.

See also